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  • Life's Rich Pageant

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    • R.E.M.
    • In the long series of R.E.M.'s evolution, this album (finally?) showcases their ability to capture on tape what had been happening in the live for years: heartfelt, sweat-filled performances that just
  • Music Has The Right To Children

    • 10 out of 10
    • Boards of Canada
    • This one will haunt you. From the first notes to the last, their sound surrounds you. BOC has put out a fantastic catalogue, and this album is a great starting point for a new listener. Jump straight
  • Whatever People Say I Am, That's What I'm Not

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    • Arctic Monkeys
    • Get on your dancing shoes
      You sexy little swine

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  • Album Of The Year

    • 10 out of 10
    • Brother Love
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  • The Dresden Dolls

    • 10 out of 10
    • The Dresden Dolls
    • The energetic duet of Amanda Palmer and Brian Viglione that make up the Dresden Dolls have created a wonderfully haunting sound in their self-titled album. They have been able to construct an imme

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HermitWorks Plans Space Trader for iPhone/iPod touch - Maybe

Based on work they have done porting the Quake 3 engine to the Apple iPhone and iPod touch, HermitWorks in Grand Prairie, Alberta, Canada hopes to release their game, Space Trader, in time for the iPhone 2.0 rollout in June. The only obstacle now is Apple.

On Tuesday, iPO reported that Scott Brooks at HermitWorks in Canada has successfully ported Quake 3 to the iPod touch. iPO had a chance to chat with Scott Brooks, and he provided some additional background on the project.

It turns out that the Quake 3 engine itself is licensed under the GPL, so its possible for HermitWorks to add their own content to the project and charge for the new content, namely the Space Trader game built on top of the engine. The initial port only took 12 hours, Mr. Brooks said, a credit to the quality of the Quake 3 engine.

The plan was to release Space Traders in time for the launch of the Apple AppStore. However, there’s been a snag. HermitWorks was not approved by Apple as an iPhone game developer. So Scott went about porting the game using an unofficial SDK, the same one used to build Labyrinth.

The reason is that while anyone can download the SDK, the SDK builds a simulator within which the app must run. The catch is that the simulator doesn’t have the OpenGL graphics access that’s required for a fast game. So, no approval, no OpenGL graphics for a final, released game.

Mr. Brooks is hoping that the demos he built and the newly released video in his blog on Wednesday will get Apple’s attention, and his company will finally be approved by Apple to deliver Space Trader.

Now, he’s waiting for that e-mail.

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