- Notability For iPad: Much More Than A Note Taking App from Ginger Labs, Inc, US$0.99
- Scosche’s RH656m Headphones With Microphone Are Wonderful from Scosche, US$129.99
- IPEVO’s Typi Folio Case & Keyboard for iPad is First-rate from IPEVO, US$79.99
- Scosche’s boomSTREAM BT Speaker: Features & Compromises from Scosche, US$99.95
- FX Photo Studio HD: iPad Painting of Effects Made Easy from MacPhun LLC, US1.99
- World Party
U2's latest entry is a mostly underwhelming collection of songs that does very little to sound any different from its equally pedestrian predecessor, 2000's "All That You Can't Leave Behind." While
- Prefuse 73
- It's an album about a breakup, done with beats instead of mopey lyrics. But the beats are raw, and the emotions are there, even if there aren't many words on top of it. While possibly not Scott Herren
- Alanis Morissette
- Ten years after the original release, comes the traditional celebratory acoustic re-recording. The album has held up remarkably well. While it is not as meaningful to me as it was when I was sixteen,
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Apple Announces In-App Subscription Model for iPhone App
Tuesday, March 17th, 2009 at 1:31 PM - by Bryan Chaffin
Apple announced Tuesday a new subscription model for iPhone apps the company is calling In-App Subscriptions. The model allows developers to charge for additional content, including such things as new levels for a game, additional cities for a city guide, or renewing one's subscription to a magazine, all from within the app without having to return to the App Store.
The company made the announcement at its iPhone 3.0 preview event in Cupertino. According to Engadget, Apple executive Scott Forstall also stressed that the subscription model would only be available in paid applications, thus preventing users from being tricked into downloading "free" apps whose content has to be unlocked.
The subscription system will use iPhone's standard popup windows, and subscription/new content charges will go through your iTunes account. Apple will use the same revenue split as with any other iPhone app where the developer gets 70% of revenue, and Apple keeps the other 30%, out of which the company pays all fees associated with selling the app.
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