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Release Date: August 05, 2009
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Release Date: September 29, 2009
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  • Buffy the Vampire Slayer - Once More, with Feeling

    • 10 out of 10
    • Various Artists
    • Most musical episodes of TV shows frankly stink. They are usually little more than ill-conceived vehicles intended to let the stars show off what musical talent they have. Once More, With Feeling,

  • One Word Extinguisher

    • 8 out of 10
    • Prefuse 73
    • It's an album about a breakup, done with beats instead of mopey lyrics. But the beats are raw, and the emotions are there, even if there aren't many words on top of it. While possibly not Scott Herren
  • Trouble

    • 8 out of 10
    • Ray LaMontagne
    • At first, Ray LaMontagne might strike you as just another breathy-voiced knockoff of folk/rock guitarists like John Mayer and Jack Johnson. But he's actually got a better voice than either, he tell

  • 8:30

    • 10 out of 10
    • Weather Report
    • This is Weather Reports quintessential line-up captured live. Jaco Pastorious and Peter Erskine join Wayne Shorter and, of course, Joe Zawinul to create this masterpiece.
  • The Dresden Dolls

    • 10 out of 10
    • The Dresden Dolls
    • The energetic duet of Amanda Palmer and Brian Viglione that make up the Dresden Dolls have created a wonderfully haunting sound in their self-titled album. They have been able to construct an imme

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News

iPhone Game Developers Seek to Surpass Golden Nickel

Mobile gaming has languished, and only a small percentage of customers ever buy a game for their mobile phone. With the introduction of Apple’s iPhone SDK, game developers are hoping that all that will change, according to RCRWireless News on Tuesday.

The problem has been that mobile game makers have struggled to surpass the the "golden nickel," five percent of customers who download a game for their phone. Meanwhile, a handful of other mobile phone applications are starting to gain some traction.

The driver is the memory available for a mobile game application. The iPhone has enough and the accelerometer as well which can make for very interactive games.

On Tuesday, Sega Mobile announced "Super Monkey Ball" which exploits the accelerometer and the tilting of the iPhone as the primary input.

The accelerometer allows you tilt the device, and through very subtle motions of your hand you can get the monkey to move," said Ethan Einhorn with Sega Mobile. "That�s literally the experience you get; it�s such a cool thing to bring to handheld gaming. You�ve never been able to do that in a handheld."

The strength of the hardware in the Apple iPhone explains why there is so much energy right now in iPhone game development. The key may be in understanding how to marry the game ideas to the platform’s strengths.

"We believe fully in the potential of the iPhone to grow the mobile games market," said Gonzague de Vallois, Gameloft�s senior VP of publishing. "When you look at the current handsets on the market now, most of them have size limitations of (600 kilobytes to 2 megabytes.) The iPhone is introducing a new level of games that we consider to be ’rich games;’ games that are about 10 MB and very competitive to console (games). Essentially, the iPhone will be the convergence between mobile and console games."

That’s a key insight. With the iPhone sometimes displacing a notebook computer for some tasks and now taking on the game market, it’s beginning to take on all the aspects of the next major platform in computing.

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