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Analysis

iPhone's Top Ten Accessories

Developers and accessorizers, take note. A new mobile device is coming, and indications are that it will sell like chocolate hotcakes doused in delicious-sauce. We've got good news for you, too: it's a product by Apple, so it makes a bunch of assumptions about how we'll use it, which in turn means it will beg for additional features and accessories. You, dear developers, can rush in to fill the space.

Here are TMO's projections for the accessories that will be most in demand upon the iPhone's release.

Cases. It goes without saying that this will be the first thing just about every iPhone purchaser will pick up. Apple will probably not ship the iPhone with a case (it doesn't provide one with its iPods), and that widescreen display is begging to get scratched up. Usual suspects like Marware, Belkin, and ShieldZone, to be sure, are already planning their new designs, and they'll be ready to go by June. As with the existing music players and phones, this market is certain to be the most crowded, and most visciously competitive.

High-end headphones with integrated mics. High-end headphones are the best way to get your money's worth out of an iPod. There are currently a wide range of choices, but now the iPod will come as part of the iPhone. Some headphone makers offer phone headsets, but the music experience is not as good as their top-shelf products. To get a piece of the iPhone pie, headphone manufacturers will want to start integrating mics into their products. This is particularly true for in-ear models, which are slower to remove and reinsert than other varieties.

Battery packs. The iPhone may get 5 hours of talk time and 16 hours of music time -- but you have to pick one or the other. iPhone users will learn quickly that they can't watch movies during a cross-country flight and still expect to call for a ride after they land. To fill the gap, we'll see a lot of implementations of external battery packs, and they'll be much more popular than they were for the iPod. After all, charge on your phone is usually more critical than charge on your music player.

Stylus kits. Steve Jobs mused briefly during yesterday's keynote that they could have designed the iPhone around stylus navigation. In typical Jobs fashion, he brushed it aside (his exact phrasing was "yecchh"), but there were people in the audience who were cheering the idea in the moments before Mr. Jobs discarded it. Developers will quickly come up with an iPhone case that house a stylus pen, and hacks that let users navigate the phone's interface. They'll also want to develop notepad apps for doodling and note-taking and make use of Mac OS X's Inkwell technology for SMS input, email composition, and storing notes.

Document readers. Many consumers purchase a smartphone in the hopes that they can travel without their laptop. To make this vision -- which too often goes unrealized -- a reality, developers will have to write applications that read Microsft Office documents, display PDFs, search database files, and give PowerPoint and Keynote presentations.

Clever storage solutions. The most persistent complaint we've seen so far about the iPhone is its moderate storage capacity: 4 or 8GB. Apple clearly chose flash memory because of its cost, power, size, and weight benefits. But if iPhone users really want to bring on the road a bunch of movies, all their music and photos, and a large pile of data, then flash memory just won't cut it. So some of the geekier accessories makers will want to build external hard drives for the iPhone that extend the iPhone's storage capacity (and burn its battery life -- see "Batery Packs," above).

Games. At first glance, iPhone users might not seem too interested in playing games. After all, the market for the PlayStation Portable, broadly speaking, is a generation younger than the market for the BlackBerry. But it seems a safe bet that the iPhone will have greater youth appeal than existing smartphones, and inversely, older smartphone users will take an interest in casual games if they're fun and inexpensive. Just as iPod games are built around the scroll wheel, expect iPhone games to be built around gestures.

Bluetooth/WiFi remote controls. Since the iPhone has built-in wireless connectivity, developers will start looking for clever ways to put them to use. You could use it as a remote control for presentations. (Several developers make this possible using existing bluetooth phones.) Imagine using a zooming remote-desktop style application to wirelessly control your Mac. Or think of the wireless remotes people could create by taking advantage of the iPhone's built-in accelerometer?

WiFi filesharing. Microsoft made a big splash when it argued, during Zune's release, that the music discovery, music sharing, and social networking were the next frontier for the music player. Zune has built in technology that "squirts" music from one Zune to another. The approach has overtones of trying too hard, but it is a cool idea, and developers will look for ways to make it work right on the iPhone. The iPhone's target consumer carries around a lot of data -- music, photos, documents -- that they'll want to share with coworkers and friends. Using Bonjour, an iPhone could connect to its neighbors to allow easy document swapping.

Docking stations. This one isn't all that exciting, but it is true: the iPhone has so many more functions than the iPod that a whole new pile of docks will come along to accomodate it. At one extreme, we can image a dock that adds the keyboard and mouse interface back to the computer inside of the iPhone, and with the help of some additional GUI software, uses the iPhone itself as little more than a CPU, monitor and networking device. That may sound a little silly (or, at least, a difficult development project), but hey -- an iPhone and a dock of this kind would still be cheaper than buying a second computer, so it might be a good option for those that want to take their work home with them, or to a vacation house.

Epilogue
It's important to realize that many of these accessories and applications will require Apple to cooperate with developers -- something it can do very well, when it decides it wants to. There are reasons to be wary, however. The "OS X" that runs the iPhone is not the "Mac OS X" that runs your computer; rather Apple extracted a subset of technologies from the latter to build the former. For that reason, there's no assurance that technologies like Inkwell and Bonjour will be included in the iPhone. Similarly, devices like the "clever storage solutions" described above would require some sophisticated communication with the iPhone's built-in storage, which in turn requires that the relevant Mac OS X technologies make it into the iPhone's OS.

As for application development, including document readers and games, there is so far no indication whether Apple will make this possible. Apple nominally treats its Mac OS developers very well, providing technical assistance, building cutting-edge APIs, and fostering the developer community. But it has largely given iPod developers the cold shoulder -- in no way more dramatically than with iPod games. There are many game developers, big and small, who would love to develop iPod games (and sell them through the iTunes Store), but Apple has released no API for iPod game development.

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Actual Reality said:

member since 16 Aug 2005 with 44 posts, unranked, send him a message or view his profile

Quote:
Apple will probably not ship the iPhone with a case (it doesn't provide one with its iPods)

apple does ship the ipod with a case... well, it's more like a bag. but a case no less...

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A guest said: (hide)

I'd really like to see a bluetooth GPS unit that could fit in my pocket and work seamlessly with Google Maps.

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A guest said: (hide)

A lot of this comes down to whether the iPhone can install and use additional applications, like Windows Mobile and Treo/Palm devices can.

The amount of storage on the device is good compared to other smartphones out of the box, but the lack of built-in expandability (such as with SD Cards) is an issue. How much will the iPod Dock Connector help or hurt with this situation? Will there be drivers that would normally be available for Mac OS X? And do we want extra stuff hanging off the bottom of the iPhone (a situation I don't exactly like on my 5G iPod).

There will be issues of security, as Mac OS X and other mobile devices are increasingly under scrutiny.

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A guest said: (hide)

you guys are forgetting a scractch resistent case. I can imagine the surface of the iPhone being the same as the first generation nano. very susceptible to finger prints and scratches.

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A guest said: (hide)

right now, apparently you cannot load apps into like it's a mini-nano mac but since Apple provides a "sanctioned" way to load games into the ipod, I'm sure something is coming and I'm sure there will be a hack within hours.

Good list of top add-on accessories. Accessories makers are already popping champagne and as well as putting everyone on overtime.

I'll also bet someone comes with a tiny keyboard to overlay the touchscreen

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Rainy Day said:

member since 07 Jun 2005 with 607 posts, unranked, send him a message or view his profile

Jobs said in a NY Times interview that he does not want people thinking of this as a tiny computer. I doubt Apple will open it up for third party developers. And without a cross-compiler for the iPhone’s processor or an understanding of its API, it would be hard to develop software for it if Apple wants to keep it a closed platform.

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A guest said: (hide)

I see a combo ultra-thin battery, antenna boost and SD card reader (either full or micro) that doesnt cover the camera, but wraps to the back of the iPhone

granted, that would be a $100ish accessory, but i would think many people would really use it-- and the SD reader would be exclusively powered by the battery attachment

cant think of anything else i would want to add on

TRO

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gslusher said:

member since 13 Nov 2002 with 2088 posts, unranked, send him a message or view his profile

Good list.

- Battery packs. There are a LOT of external battery packs that can be used with an iPod with the dock connector. Some use 9v batteries, or AA batteries, while others are rechargeable. Macally makes two battery packs that have USB ports, so you can use an iPod cable (I use a retractable cable) to connect to the iPod.

- Stylus kits: Lordy, I hope not. The touchscreen is NOT designed for use with a stylus. How would it help?

- Document readers: if the OS is opened to developers, perhaps DataViz will jump in with a version of Documents to Go for the Apple phone. It does just what you ask for.

- Clever storage solutions: Perhaps. Have you seen those for the iPod Nanos? Do note that the top-selling iPod (counting all the colors) is the *4GB* Nano. That says something. Also, smartphones today generally come with minimal storage, but can take a card up to 2 GB.

I wouldn't be surprised to see Apple's next iteration of the phone include a slot for an SD (or, more likely, micro-SD) card. Currently, there are SDHC (Secure Digital High Capacity) cards up to 8 GB. That would be better than an external HD. The HD would eat up battery power and be bulky. It would be easy to carry extra cards, as they are quite small. Some manufacturers put card slots into their cases for PDAs.

However, the Apple phone is not primarily an iPod: it's a phone. Jobs made the point that the "killer app" was making calls. Those who want to take more videos, photos, and music can pack along a 30 or 80 GB iPod.

I hope that Apple will open at least some aspects of the phone to outside developers. They will need to wall off the software that is critical to the phone in order to get FCC approval, but that's been done with the smartphones.

guest wrote:
you guys are forgetting a scractch resistent case. I can imagine the surface of the iPhone being the same as the first generation nano. very susceptible to finger prints and scratches.

It shouldn't be as much of a problem. Check the pictures in the keynote: the frame (back and rim) seem to be satin-finish, not shiny. There seems to be a piece of plastic at the bottom, as well as the bits above and below the display.

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Burnum said:

member since 17 Jun 2001 with 801 posts, TMO Staff, send him a message or view his profile

How about a faceplate that attaches with a keyboard that basically taps the "screen keys" in place of your finger. I know I like the actuall button responce of keys better than a screen.

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A guest said: (hide)

External bluetooth GPS receivers are terrible. There is no reason the iPhone could not feature it internally. See my thoughts on it here - http://funkymarble.com

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A guest said: (hide)

thats retarded. i have watched a movie and a tv show on my iphone on a cross country flight and have had plenty of battery left. the battery is fantastic on the iPhone

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A guest said: (hide)

#@!$ ! iwant an iphone

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A guest said: (hide)

I want a handfree device that:

1. Plays music and phone call through my car speakers (I need a tape adapted type) but on that used aux plug would be nice too.

2. Has mic that allow for hands free calls (why do I need a headset when I'm driving and my car has speakers).

3. Charges the iPhone

4. Some nice holder included so I can dial without fumbling for the phone.

I see Bluetooth solutions, but I want to listen to my iPhone in my car. FM transmitters seem to be a problem with the phone transmitter.

This would be the perfect accessory for me.

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