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Mace on iPhone: Other Mobile Platforms Pathetic

Michael Mace, formerly with Palm and Apple, noted in his blog last week that the other mobile platforms have such a primitive infrastructure that they appear pathetic compared to Apple. Apple has changed the rules of the game, and that's the way to attack bigger, stronger competitors.

Mr. Mace is currently a principal at Rubicon Consulting. His background as a Chief Competitive Officer and VP of Product Planning at Palm and VP of Strategic Marketing at PalmSource gives him an authoritative, insider's view of Apple's current moves, especially regarding the iPhone SDK initiative.

It is as if the entire mobile phone industry was asleep at the wheel for a decade. Mobile applications have been hard to find and install, carriers took too much of developers' revenue, so much so that Apple appears generous at at 30 percent cut.

Apple is building a third platform for mobile computers that just happens to also be a mobile phone. In addition, Apple has maneuvered itself into a position to become the leader in application development which will drive sales in a way that current smartphone technology cannot.

"The rest of the industry is still trying to figure out how to respond to the system design of the iPhone, and now they need to also figure out how to run an ecosystem as well," Mr. Mace observed. "Right now Apple is changing the terms of the competition faster than the other guys can react, which is exactly the right way to beat a group of larger competitors." [Emphasis added by iPO.]

iPO also notes that nearly a year after the iPhone introduction, no company has figured out how to develop an equivalent smartphone user interface, sell music and videos profitably on the device, engage developers, or integrate their phones well into the personal computer ecosystem.

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A guest said: (hide)

The pricing is especially game changing. While some sites bizarrely claim Apple's 30% is gouging, any company would be luck to get 30% [not 70%] of the retail price of products sold in a store, and you pretty much have to be sleeping with the CEO of the phone company to get 50% of the money for products sold via the cell-phone companies.

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A guest said: (hide)

Apple has done a great job with the iPhone. The rest of the industry is totally paralyzed with no answer to this newcomer on the block.

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Photodan said:

member since 11 Jun 2001 with 3112 posts, TMO Staff, send him a message or view his profile

The only way the "gouging" complaint would be valid would be if Apple had changed the rules after people had started creating applications. If programmers think 30% is too much, they can decide to not write for the iPhone and they aren't even out any time, let alone resources.

For the record, I love seeing Apple haters. It wasn't long ago that most people didn't care enough about Apple to hate it. They only hate you when you're successful.

-Dan

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acdc1174 said:

member since 16 Apr 2004 with 723 posts, unranked, send him a message or view his profile

30 percent is a deal when you consider what you get for that 30%- First, you get to write apps for the iPhone. It's the price of entry into this new exciting platform..Second, you get to be listed on one of the single busiest online retail sites for the purchase of 1's and 0's- the iTunes Store. 3rd, you are GUARANTEED that EVERY iPhone can see your app...that's MILLIONS of people who not only see your product, but can impulse purchase it right from their handset. All that for no additional outlay of $$. So, for that 30 percent, you get "certified" by Apple, marketing of your product, hosting of your file(s), and distribution (to include distribution of your updates automatically, over-the-air). No packaging costs, no extravagant advertising budget, no logistical costs, no warehousing. Developers complaining about this REALLY need to shut up. Their complaints ring especially hollow since they can't even TRY it out yet to then complain in a semi-educated manner.

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