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  • Every Day: The Best of the Verve Years

    • 8 out of 10
    • Joe Williams
    • Joe Williams was Figure Two in my three-man education in singing. A brilliant vocalist, scatter, and interpreter of jazz and blues, Williams produces music that's totally unique, yet sounds so effortl
  • The Wall (Deluxe Packaging Digitally Remastered)

    • 10 out of 10
    • Pink Floyd
    • Okay, someone had to say it, and though others on the iPO staff are more qualified to review this album, I decided the time was now. This is the quintessential concept album. Though others came before
  • Machine Gun Etiquette

    • 8 out of 10
    • The Damned
    • Punk rock is mostly associated with three chords and a bad attitude, but the Damned were one of the few bands of the era bent on bringing musicianship and a good sense of humor to the scene. And while
  • Modern Lovers

    • 10 out of 10
    • Modern Lovers
    • This timeless masterpiece is little known, but it has inspired almost as many bands as The Modern Lovers' own inspiration -- and only slightly better known -- The Velvet Underground & Nico.

  • Live at the Magic Bag, Ferndale, MI

    • 6 out of 10
    • Supersuckers
    • Man, there's nothing like good, old fashioned, rock and roll... add a bit of industry resentment to that with a double-shot of cynicism, and you get one of the best "new" rock bands going. This album

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News

An iPhone Performance Secret: LLVM

Apple has found a way to achieve amazing graphics speed a shirt pocket device, the iPhone, by using a special form of code optimization called "Low Level Virtual Machine," (LLVM) according to graphics and algorithms specialist Charles Ying.

Mr. Ying wrote Thursday that Apple has taken the approach of using its expertise in Mac OS X, OpenGL, and code optimization via LLVM in the development in the iPhone.

Small personal electronics that can fit in your pocket are always short of the electrical power required for fast video processing. And yet Apple has demonstrated very impressive graphics capabilities with the iPhone. The key is extensive code optimization at every stage, from the CPU to the graphics system, from compile to runtime, and that can be done with LLVM.

Because the iPhone is running "OS X," a variant of Mac OS X, Apple can take advantage of their expertise in OpenGL graphics used by Mac OS X to achieve the amazing scrolling feature and finger resizing of graphics of the iPhone. But any interpreted interface, like OpenGL would have to be highly optimized to achieve that kind of performance in a small device. With LLVM, the programmer can enable program optimization in every realm: compile, link, and even at runtime.

Apple has taken several steps to achieve this. Apple has quietly contributed ARM enhancements to LLVM. Secondly, LLVM has been integrated with Apple's primary compiler in Xcode, called gcc.

When all is said and done, Apple has achieved a highly optimized OS X and Open GL code base that can exploit Core Animation on an ARM processor.

This is very likely why Apple chose to use "OS X" in the iPhone and how Apple can achieve amazing graphics in a shirt pocket device with limited electrical power.

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