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Release Date: August 05, 2009
Genre: Games
Release Date: May 22, 2009
Genre: Games
Release Date: August 29, 2009
Genre: Games
Release Date: March 27, 2009
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iTunes New Music Releases

Release Date: September 29, 2009
Genre: Rock
Release Date: September 20, 2009
Release Date: September 15, 2009
Release Date: August 25, 2009
Genre: Rock
Release Date: August 25, 2009

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Release Date: April 22, 2009
StickWars $0.99
Release Date: March 31, 2009
Genre: Games
Bloons $0.99
Release Date: April 05, 2009
Genre: Games

Discover New Music

  • One Word Extinguisher

    • 8 out of 10
    • Prefuse 73
    • It's an album about a breakup, done with beats instead of mopey lyrics. But the beats are raw, and the emotions are there, even if there aren't many words on top of it. While possibly not Scott Herren
  • Never Let Me Down [ECD]

    • 4 out of 10
    • David Bowie
    • It must be a lonely place to be considered David Bowie's worst album by just about everyone, including the artist himself. As the last album before Bowie "rebooted" and formed the band Tin Machine, "N
  • Clap Your Hands Say Yeah

    • 8 out of 10
    • Clap Your Hands Say Yeah
    • When I first got hooked to Clap Your Hands Say Yeah, the only place I could get their debut album, Clap Your Hands Say Yeah, was through the band's Web site. I listened to the two tracks a

  • Modern Lovers

    • 10 out of 10
    • Modern Lovers
    • This timeless masterpiece is little known, but it has inspired almost as many bands as The Modern Lovers' own inspiration -- and only slightly better known -- The Velvet Underground & Nico.

  • Wolfmother

    • 8 out of 10
    • Wolfmother
    • Black Sabbath, The White Stripes, The Stooges. There aren't many bands worth their salt that want to be compared to other bands, but when I listen to Wolfmother's self-titled American debut, I can

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Blog: iPhone Web Apps May be Better Business Model Than Native

Now that the App Store for iPhone has launched, everyone is excited about native apps. However, John Alsop took a look in detail at the business models for Web apps and native apps and concluded that native apps are not as appealing. In fact, they could be a great leap backwards.

First, Mr. Alsop argues that most of what’s done with native apps, aside from the Apple remote and few others, can be achieved with Web apps using HTML, CSS and Javascript. Also, nowadays, Web developers can have their icon on the iPhone home screen, making it even look like a native app.

Given that, Mr. Also went on to argue that few of the native apps "do very little tapping into the shared resources and intelligence of the Web." Not to mention that native apps are iPhone specific whereas Web apps are cross platform, iPhone developers will have to re-write their apps for other platforms such as Nokia, Android, etc.

In addition, there are a host of other problems. When the developer updates the app, Apple gets to decide when the update is pushed out. In fact, Apple is the gatekeeper in general. Web apps are updated instantly for all users

Possibly the most compelling argument is the financial model. Mr. Alsop went into detail about how, if a competitor’s app is good enough, it’s unlikely you’ll ever see a sale for your app from that customer. In addition, subscription models for Web app services provide a continuing cash flow which is good. However, native apps that sell for, say, US$1.95, will have to sell in very large (one time) numbers to support, after Apple’s 30 percent take, a self sustaining software business if the developer wants to earn even a modest US$50K/year.

"The iPhone has amazing standards based support for developing applications - CSS/HTML/Javascript. Applications which will also run on the desktop browsers, on other mobile devices, on the Chumby, on your fridge, on your Wii, on Panasonic Viera televisions, and devices not yet even built. It’s time to put platform specific fragmentation behind us, and write applications for the one true platform. The Web," Mr. Alsop concluded.

While the responses in the comments point out a few debatable items, and the article doesn’t take into account native apps on future Apple platforms, the overall arguments are sufficient to give any serious developer pause and ponder their business model well for native apps.

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